Docs

VIE.GAME FAQs

tl;dr

  • what is vie.game?
    vie.game is a VIE-powered experiment where you can use ai to create simple, arcade-style browser games with real-money prize pools. you describe the mechanic and vibe, we generate the game, and other people pay USDC to play and compete on a leaderboard for each round.

  • how does “create to earn” work on vie.game?
    you create a game, set parameters like entry fee and round length, and release it for anyone to play.

    each paid entry (default $1 USDC) is split 60% to the prize pool, 30% to you as the creator, and 10% to VIE.

    at the end of each round, as long as the prize pool is above the minimum payout threshold, it’s paid out to top players — usually the top 5 on a 50% → 25% → 10% → 10% → 5% curve, with special handling for rounds that only get 1–3 entries (see “how do entry fees and prize pools work?” for details).

  • who is vie.game for?
    if you like experimenting, sharing links with friends, and competing on scoreboards, you’re in the right place.

  • do i need to know how to code or design games?
    nope. you describe the mechanic, visuals, interaction, and vibe in plain language; everything else is autogenerated or templatized for you.

  • what do i need to start playing or creating?
    you’ll need a modern web browser, an account or guest session with an embedded wallet, and a way to fund that wallet with USDC (either by bringing your own funds or using the built-in top-up flow powered by providers like privy + stripe). you don’t need to manage seed phrases, and core gameplay transactions have their gas sponsored, so you don’t need separate gas tokens.

what you can do

  • what kinds of games can i make on vie.game?
    you can make simple, single-screen games. focus on the idea and vibe; vie.game handles the engine, physics defaults, and prize logic.

  • can i remix existing games?
    yes. every game on vie.game is designed to be remixable: you can start from an existing game, change parameters like entry fee and round length, tweak the mechanic within supported templates, and entirely change the vibe prompt and assets. remixes give you a new game with its own leaderboard and prize pool, while preserving attribution back to the original.

  • can other people remix the games i create?
    yes. by default, any game you publish can be remixed by others using the “remix” / “fork this game” flow. soon, when someone remixes your game, the protocol will send a remix fee to your wallet, and their new game will clearly credit yours as the base.

  • can i share my games with friends or on social?
    yes. each game has its own shareable url you can post anywhere (group chats, social feeds, communities), and friends who click the link land directly on your game’s detail page with the leaderboard and “play” button.

  • can i play these games on mobile as well as desktop?
    yes. games are built as single-canvas html5 experiences where touch equals click, so they’re designed to run in modern mobile browsers as well as on desktop. you can create on desktop and then share links that open and play smoothly on phones.

playing games

  • how do i find games to play on vie.game?
    when you land on vie.game, you’ll see a discovery feed of games with basic stats like current prize pool, round timer, and recent activity. you can click into any game to view its detail page (leaderboard, pool breakdown, and rules) and start playing, or jump in via direct links shared by creators and friends.

  • how do entry fees and prize pools work?

    on every paid run:

    • 60% of the entry fee goes to the prize pool

    • 30% goes to the game’s creator

    • 10% goes to VIE

    at the end of each round, if the prize pool is above the minimum payout threshold, the pool is distributed to the top scores:

    • in normal rounds with 4 or more paid entries, the top 5 places share the pool on a 50% → 25% → 10% → 10% → 5% curve

    • in very low-participation rounds where there are fewer than 4 paid entries but the pool is still above the minimum, we rebalance the pool across the actual number of entries:

      • 1 entry: 100% to 1st place

      • 2 entries: 66% to 1st, 33% to 2nd

      • 3 entries: 50% to 1st, 30% to 2nd, 20% to 3rd

    if the prize pool doesn’t hit the minimum threshold, entries from that round are refunded instead of being paid out (see “what happens if a game doesn’t get enough players?”).

  • how much does it cost to enter a game?
    by default, a run costs $1 USDC, but creators can choose a different entry fee when configuring their game. the current entry price is always shown on the game’s detail page before you start a run.

  • how are winners decided for each round?
    each run produces a score based on the game’s mechanic (for example, highest score, fastest completion time, or most lines cleared within a time cap). when the round timer expires, the leaderboard is finalized and the top 5 wallets on that leaderboard become eligible to claim their share of the prize pool.

  • how often do rounds reset?
    each game has a configurable “round length” (default 8 hours) set by the creator. when that timer elapses, the current round ends, prize claims open for eligible wallets, and the leaderboard resets for the next round with the same configuration.

  • how many times can i enter the same round?
    games include a “max entries per wallet per round” parameter (default 5), so you can only submit up to that many paid runs per round from a single wallet.

  • what happens if a game doesn’t get enough players?
    if a round ends and the prize pool is below the minimum payout threshold, we treat it as “no real competition” and don’t pay out prizes. instead, all entries from that round are eligible for a refund through the same claim mechanism you’d use to collect winnings — you’ll see a prompt to claim your refund instead of a prize.

    if the prize pool is above the minimum but there are only 1–3 paid entries, we still pay out, but we rebalance the distribution so that 100% of the pool goes to the actual entrants (see “how do entry fees and prize pools work?” for the exact percentages).

  • how do i claim my winnings if i’m on the leaderboard?
    after a round ends, eligible wallets (top 5) see a claim option on the game page. when you click “claim”, we submit a claim transaction with a backend-provided rank signature, and the contract sends your share of the USDC prize pool to your wallet with gas sponsored by our paymaster.

  • do i have to pay gas fees to play?
    no. core actions like entering a game, submitting scores, and claiming prizes are gas-sponsored by a paymaster, so you only pay the entry fee itself. you may still pay standard network or provider fees when you move USDC in or out of your wallet via bridges, exchanges, or card on-ramps.

  • what happens if my game crashes or my connection drops during a run?
    if your browser or connection fails mid-run, that attempt will be treated as an incomplete session and won’t post a valid score to the leaderboard.

  • where can i see my past runs and results?
    you’ll be able to see your recent runs, scores, and claims inside the ‘my games’ page, grouped by game and round. all onchain actions (entries and prize claims) are also visible by looking up your wallet on the Basescan block explorer.

creating games

  • how do i create a new game with VIE?
    you start from the “create” flow on vie.game, where you chat with VIE about the mechanic, vibe, and any custom assets you want to use. once you confirm the configuration (entry fee, round length, max entries per wallet, mechanic, and theme), we generate and host the game; the first real-money entry writes that configuration onchain.

  • what parameters can i configure for my game?
    in v1, you can set the entry fee, round length, max entries per wallet, mechanic archetype, and a vibe prompt (plus optional uploaded assets). we keep this parameter surface intentionally small so games stay understandable and fair while still letting you express your own aesthetic and tone.

  • how much do i earn as a creator from each paid entry?
    by default, 30% of every paid entry goes directly to you as creator. for example, if the entry fee is $1 USDC, you earn $0.30 USDC per run, regardless of who wins that round.

  • how does the fee split between player pool, creator, and VIE work?
    each paid entry is split 60% to the prize pool, 30% to the creator, and 10% to VIE, with the prize pool portion then distributed to the top 5 scores at the end of each round. the split may be configurable or adjusted over time, but v1 ships with this 60 / 30 / 10 default.

  • can i change my game’s settings after it goes live?
    some parameters are encoded in the onchain configuration when the first entry happens, so only the name of your game can change once it is is live.

  • can i pause or end a game early?
    games are designed to run through their configured round lengths with payouts happening at each round boundary. you can’t pause or end games once there’s money in the prize pool.

  • can i test a game privately before making it public?
    yes, please (please) use VIE to dry-run and iterate on games before exposing them to real-money competition.

  • do i earn anything when someone remixes my game?
    not currently but soon.

  • can i upload my own assets or art for a game?
    yes. alongside your prompts, you can optionally upload your own images or other assets so VIE can skin the template with your brand, characters, memes, music or sound effects.

wallets, payments, and fees

  • does vie.game use USDC on Base?
    vie.game uses USDC on Base as the currency for entries, prize pools, and creator rewards, and runs on a supported l2 chain. for creating games, we run on credits paid with debit or credit card.

  • do i need my own crypto wallet to play or create?
    no. wallet onboarding is designed to be “zero friction”: you can start in guest mode or with a simple login, and we’ll provision an embedded wallet for you behind the scenes so you can play and create without managing keys. you can later connect an external wallet if you want to move USDC in or out directly.

  • will you create an embedded wallet for me if i don’t have one?
    yes. if you don’t already have a wallet, vie.game uses Privy as an embedded wallet provider to create one for you, so you can hold USDC, enter games, and claim prizes without ever seeing a seed phrase.

  • can i top up with a credit or debit card instead of bringing my own USDC?
    yes. vie.game is designed to support card-based top-ups via stripe so you can fund your balance without first acquiring USDC elsewhere.

  • how do deposits, withdrawals, and claims work?
    when you enter a game, a permit-based transaction pulls USDC from your wallet into the game contract, with gas sponsored by our paymaster; when you win, a claim transaction sends USDC back to your wallet.

  • are there any limits on how much i can deposit, play, or withdraw?
    there is a default cap of 5 entries per wallet per round for each game, and creators can configure this limit.

  • are there any hidden fees beyond the entry price?
    for game entries themselves, the only fee is the entry price you see on the game detail page; our protocol share (10%) and creator share (30%) are taken from that amount, not added on top. standard fees from your wallet provider, exchanges, or card processors for moving USDC in or out of vie.game are set by those providers.

fairness and cheating

  • what happens in a tie on the leaderboard?
    if two players end a round with the same score, the winner is whichever score was verified first . if both the score and verification timestamp are identical, the tie-breaker goes to the wallet address that sorts earlier lexicographically.

  • how do you stop people from using multiple wallets to bypass entry limits?
    the system uses a mix of device fingerprinting, velocity limits, and behavioural signals to detect suspicious patterns like many wallets entering from the same device or network.

  • what happens if suspicious activity is detected in a game?
    if a game or player pattern looks abusive (for example, obvious botting or sybil behavior), we may flag the game, prevent scores from being submitted, freeze claims temporarily, and review the relevant runs and replays.

support and feedback

  • how do i report a bug, issue, or problem?
    you can flag issues directly from within the app or send us an email to ops@vie.dev.

  • where can i follow updates about vie.game?
    we’ll share roadmap updates, new mechanic drops, and notable community games via the VIE accounts on x and farcaster.